Age of Magic hero Shni
Small even for Kobold standards. A master of evasion and sly poison attacks.
Skills
Attributes
Shards
Lore
Main
Defence
Attack
Basic
Rank
Attribute
Rating
Value
Hit points
???
Speed
???
Armor
???
Magic damage resistance
???
Basic damage
???
% critical hit chance
???
Critical damage
???
Rank
Attribute
Rating
Value
Hit points
???
% physical damage absorbed
???
Armor
???
% magic damage absorbed
???
Magic damage resistance
???
% physical dodge
???
% magic dodge
???
% physical fortitude
???
% magic fortitude
???
Rank
Attribute
Rating
Value
Basic damage
???
% armor and magic resistance penetration
???
% critical hit chance
???
Critical damage
???
Rank
Attribute
Rating
Value
Speed
???
Intelligence
???
Strength
???
Dexterity
???
Skills data: v1.9
Shni skill Dagger Strike
Basic7
Shni skill Poison Strike
Special7
Shni skill Kobold Camouflage
Special7
Dagger Strike
Basic attack with a dagger.
Basic damage
???
Age of Magic Rogue
Triggers Rogue class mark.
Poison Strike
Attack the enemy with a poisoned dagger. The poison deals damage to the enemy and slows them by 30% down for 2 turns.
Ability cooldown
4
Basic damage
???
Damage over time
???
% speed decreased
30
Effect duration
2
Age of Magic Kobolds
Triggers Kobolds faction mark. Target can’t put on or use class or faction marks.
Effect duration
2
Age of Magic Rogue
Triggers Rogue class mark.
Kobold Camouflage
Critical hit chance increases by 150% and dodge chance increases by 35%, plus extra 10% for each living allied Kobold for 2 turns. Critical hit chance for all Kobolds increases by 3% while the ability is active.
Ability cooldown
5
% dodge bonus
35
% bonus to critical hit chance
150
% bonus to critical hit chance for Kobolds
3
Effect duration
2
Age of Magic Rogue
Puts Rogue class mark on the target. After an attack by a Rogue, the marked character will only be able to attack the enemy who has the highest number of hit points for 2 turns.
Effect duration
2

Shni is the Rogue of the Kobolds

This cunning green rowdy is known for his hiding skill and unexpected speed. Shni uses any available trickery in the battle like collecting poisonous insects to cover his jagged bone blade. Tribesmen often send Shni forward to find out where and whom to rob or prepare a place for an ambush.

Shni wears cloak from the skins of small animals in which he pokes up bunches of grass to shape the invisible with the surrounding terrain.